Goodnight Meowmie

Goodnight Meowmie v2.03
by DDRKirby(ISQ) and Kat Jia
Released under the Cocoa Moss label

Note: This game requires the WebGL 2.0 graphics API, which is currently unsupported by Safari and Internet Explorer.
Please use Chrome or Firefox!

Please be patient as the game loads! You may have to click to give it focus.
Soundtrack download

Goodnight Meowmie was made in 72 hours for round 41 of Ludum Dare. The theme was "Combine 2 Incompatible Genres", so we made a narrative game combining elements from both the virtual pet and horror genres.

Awards (out of 2018 jam entries):

Promotional images:
Title Screen
Title Screen (textless)
"Meowmie and I" photo

Post-mortem writeup

Ludum Dare submission page

Original compo version submitted to Ludum Dare

Changelog >>

v2.03
- Fixed a rare bug that could cause player to face the wrong direction in the ending

v2.02
- Rework audio panning to be less aggressive
- No longer need to check the door again after respawning during the day 2 event
- Tweak threshold for re-entering bed to be less awkward
- Fix overlapping issue with Meowmie and girl sprites
- Add a shadow to Meowmie
- Fix a minor graphical issue affecting some lighting and certain sprites
- Fix unintended noise filtering in first outdoor scene
- Fix muted footsteps at the final scene
- Allow exiting door immediately after dropping Meowmie

v2.01
- New monster graphic (replaces old one which didn't really tie into the narrative)
- Add blood images
- Tweak positioning of Meowmie when being put down from being held
- Slight dialogue tweak for photo frame
- Make girl face right instead of down at beginning of ending sequence

v2.00
- Redo ending sequence entirely
- Add new outdoor area
- Add small shadow under girl in bright scenes so her legs don't blend in with the background as much
- Add a new event before the last day
- Add some additional interactable items in the bedroom
- Fix an issue preventing portraits from showing up in the credits
- Adjust layering of tilesets so girl and Meowmie don't show above the walls
- Clear Meowmie heart particles when hiding dialogue box
- Cleanup UI initialization so there isn't as much lag when opening the very first UI menu
- Change Cocoa Moss intro background color to gray
- Slightly adjust Meowmie layering compared to girl to avoid weird sorting order
- Adjust Meowmie's interaction box sizing to make it easier to interact when not perfectly lined up
- Minor timing adjustments
- Minor dialog adjustments
- Update credits sequence and photo

v1.05b
- Fixed a bug introduced in v1.04 that prevented Meowmie from being highlighted properly

v1.05
- Update eating sounds to be more crispy
- Tweak credits timing, and add new photo at the end of the credits
- New credits song

v1.04
- Change "pet" to "hold"
- Add new actual "play" action + animation for girl and Meowmie
- Add new feeding animations, dialogue, and sound effects
- Add some particle effects for Meowmie's reactions
- Add new photo on the bedroom wall
- Reworked the final part of the event on day 5
- New "Goodnight, Meowmie" dialogue for girl
- Slightly tweak ending sequence dialogue
- Meowmie now sits up instead of freezing in place when opening the menu
- Meowmie now actually goes to sleep at night
- Fix a dialogue progression bug in day 2 if you respawn after getting food
- Update collision for the litterbox so Meowmie can't hide in the corner
- Adjust Meowmie's starting position for each day
- Make girl face downward properly at the start of the ending sequence
- Fix a layering/missing collision issue with the medicine pot in the ending
- Initialize audio early, to prevent WebGL audio glitch issue at the menu screen
- Slightly tweak music, especially the stretched versions
- Fix a tiny visual glitch in one of the menus
- Minor tweaks on timing and fades

v1.03
- Add some additional dialogue for the door in the first room if you keep trying to exit
- Tweak doorway transitions to place you further up, so you can't immediately re-enter the door by holding up
- Adjust chase sequence speeds
- Very minor lighting adjustment in one of the later rooms (and add collision to an item in that room)
- Add sfx for feeding Meowmie
- Add a very short fade-in for the menu music, to prevent audio clicking (Unity WebGL audio bug)

v1.02
- Slightly tweak position of a certain event on day 2
- Girl no longer starts with lamp on in bed on day 5

v1.01b
- Remove WebGL 1.0 API support entirely -- the game now won't load unless you have a compatible browser (currently, Chrome or Firefox)

v1.01
- Fixed an ambient lighting issue that caused the unlit areas of the game to be visible (when they shouldn't have been)
- Fixed (?) a rare animation glitch with Meowmie

v1.00
- First release

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