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Colors of Your World was made in 72 hours for round 43 of Ludum Dare. The theme was "Sacrifices must be made".
Controls (default): Movement - Arrow keys Jump - Z or C Dash - X Controls (alternate): Movement - WASD Jump - J or L Dash - K Controls (additional bindings): Movement - Gamepad Left Stick, Gamepad DPad Jump - Space, Numpad 1 or 3, Gamepad A or Y Dash - Numpad 2, Gamepad X or B
v0.21 - Moving platforms and enemies now reset on death and room transition for timing consistency - Tweaked the initial position of the first starfish in screen 2-2 - Added additional control bindings, the new set is listed below: - Movement: Arrow keys, WASD, Gamepad Left Stick, Gamepad DPad - Jump: Z, C, J, L, Space, Numpad 1, Numpad 3, Gamepad A, Gamepad Y - Dash: X, K, Numpad 2, Gamepad X, Gamepad B - Advance Text: [any jump key], [any dash key], Return, Gamepad Start - The new bindings give you the flexibility to use Arrow Keys for movement + ZXC for jump/dash, OR use WASD for movement + JKL for jump/dash as you see fit, with Space as an alternate jump key in either case - Updated the first tutorial message to give you the choice between Z or C for jump (other control bindings aren't referenced, it would be way too lengthy to list them all) v0.20 - Added brand new tileset for world 2 - Added background detailing for world 2 - Added white outline to text in certain cutscenes to show better against the new tileset - You can now climb by walking directly into a wall (without jumping) - Increased speed of climbing downwards - Reaching the floor while climbing downwards now makes you let go instead of stopping you - Letting go of the bottom edge of a climbable surface happens a bit earlier, to avoid mid-air cling look v0.12 - Disabled dropping from climbing by pressing the opposite direction (you need to either jump or drop with jump + down now) - Made screens 3-4 and 3-8 easier v0.11 - Fixed obstacles in screen 2-8, which was completely broken - Made screens 2-3, 2-4, and 2-8 slightly easier to avoid ramping up difficulty too quickly - Made most of world 3 more difficult to increase challenge, especially the last screen - Climbing now "snaps" onto the top of platforms earlier, to avoid awkward mid-air cling look v0.10 - Added 3 brand new screens to world 3 - Completely reworked screen 3-5 (previously the last screen of world 3) - Tweaked world 1 and world 2 screens slightly - You can now drop from climbing without walljumping by holding down while pressing jump - Dashing into a wall while holding towards the wall now interrupts the dash to climb immediately - Dashing while climbing or letting go from climbing now always dashes away from the wall - Tweaked the camera focus region for several screens, so you can more easily see what's ahead - Camera now "settles" more quickly when reaching its focus point - Very slightly increased the grace window for jumping after running off of a platform - Starfish in world 2 now rotate according to their paths instead of all spinning the same direction forever - Improved performance by disabling offscreen objects - Maked the initial positions of timed obstacles consistent - Added proper gamepad support (for xbox controllers, A = jump, X = dash) - Properly center player position during cutscenes - Fixed some minor graphical issues (cleaned up some sprites, added missing tiles for screen transitions) - Water and moving platforms no longer move the player during respawn v0.02 - Fix delayed audio initialization bug (esp. in Chrome browsers) - Add short Cocoa Moss intro scene - Added version number to the title screen - Fixed some misaligned and missing background graphics - Filled in some missing background tiles - Made one set of moving platforms slightly slower in area 1 - Wait a bit before showing the first tutorial message - Slightly tweak cutscene timing - Improve tutorial text display a bit (now positioned in worldspace, etc.) - Improved camera panning during ending cutscene - Fixed a bug where you can climb invisible walls after certain cutscenes - Make sideways mushrooms very slightly easier to collide with v0.01 - First release!