Colors of Your World

Colors of Your World v0.21
by DDRKirby(ISQ) and Kat Jia
Released under the Cocoa Moss label

Please be patient as the game loads! You may have to click to give it focus.
Soundtrack download

Colors of Your World was made in 72 hours for round 43 of Ludum Dare. The theme was "Sacrifices must be made".

Controls (default):
Movement - Arrow keys
Jump - Z or C
Dash - X

Controls (alternate):
Movement - WASD
Jump - J or L
Dash - K

Controls (additional bindings):
Movement - Gamepad Left Stick, Gamepad DPad
Jump - Space, Numpad 1 or 3, Gamepad A or Y
Dash - Numpad 2, Gamepad X or B

Ludum Dare submission page

Original compo version submitted to Ludum Dare

Changelog >>

- Moving platforms and enemies now reset on death and room transition for timing consistency
- Tweaked the initial position of the first starfish in screen 2-2
- Added additional control bindings, the new set is listed below:
- Movement: Arrow keys, WASD, Gamepad Left Stick, Gamepad DPad
- Jump: Z, C, J, L, Space, Numpad 1, Numpad 3, Gamepad A, Gamepad Y
- Dash: X, K, Numpad 2, Gamepad X, Gamepad B
- Advance Text: [any jump key], [any dash key], Return, Gamepad Start
- The new bindings give you the flexibility to use Arrow Keys for movement + ZXC for jump/dash,
  OR use WASD for movement + JKL for jump/dash as you see fit, with Space as an alternate jump key
  in either case
- Updated the first tutorial message to give you the choice between Z or C for jump
  (other control bindings aren't referenced, it would be way too lengthy to list them all)

- Added brand new tileset for world 2
- Added background detailing for world 2
- Added white outline to text in certain cutscenes to show better against the new tileset
- You can now climb by walking directly into a wall (without jumping)
- Increased speed of climbing downwards
- Reaching the floor while climbing downwards now makes you let go instead of stopping you
- Letting go of the bottom edge of a climbable surface happens a bit earlier, to avoid mid-air cling

- Disabled dropping from climbing by pressing the opposite direction (you need to either jump or
  drop with jump + down now)
- Made screens 3-4 and 3-8 easier

- Fixed obstacles in screen 2-8, which was completely broken
- Made screens 2-3, 2-4, and 2-8 slightly easier to avoid ramping up difficulty too quickly
- Made most of world 3 more difficult to increase challenge, especially the last screen
- Climbing now "snaps" onto the top of platforms earlier, to avoid awkward mid-air cling look

- Added 3 brand new screens to world 3
- Completely reworked screen 3-5 (previously the last screen of world 3)
- Tweaked world 1 and world 2 screens slightly
- You can now drop from climbing without walljumping by holding down while pressing jump
- Dashing into a wall while holding towards the wall now interrupts the dash to climb immediately
- Dashing while climbing or letting go from climbing now always dashes away from the wall
- Tweaked the camera focus region for several screens, so you can more easily see what's ahead
- Camera now "settles" more quickly when reaching its focus point
- Very slightly increased the grace window for jumping after running off of a platform
- Starfish in world 2 now rotate according to their paths instead of all spinning the same direction
- Improved performance by disabling offscreen objects
- Maked the initial positions of timed obstacles consistent
- Added proper gamepad support (for xbox controllers, A = jump, X = dash)
- Properly center player position during cutscenes
- Fixed some minor graphical issues (cleaned up some sprites, added missing tiles for screen
- Water and moving platforms no longer move the player during respawn

- Fix delayed audio initialization bug (esp. in Chrome browsers)
- Add short Cocoa Moss intro scene
- Added version number to the title screen
- Fixed some misaligned and missing background graphics
- Filled in some missing background tiles
- Made one set of moving platforms slightly slower in area 1
- Wait a bit before showing the first tutorial message
- Slightly tweak cutscene timing
- Improve tutorial text display a bit (now positioned in worldspace, etc.)
- Improved camera panning during ending cutscene
- Fixed a bug where you can climb invisible walls after certain cutscenes
- Make sideways mushrooms very slightly easier to collide with

- First release!

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