Post-mortem for our virtual pet horror game from Ludum Dare 41. Includes very detailed development notes, as well as thoughts on horror game design, jump scares, visual shader effects, and audio design.
Combined post-mortem for our two games from Ludum Dare 40, including Samurai Shaver which took 1st place. Includes a detailed development log of how each game progressed.
Post-mortem for my time-management game from Ludum Dare 37. Includes general thoughts on what went well and what didn't go so well, as well as some notes on Unity coroutines.