Far Side of the Mirror

Far Side of the Mirror v1.07
by DDRKirby(ISQ) and Kat Jia
Released under the Cocoa Moss label

If the game does not load (Safari or IE), please try using the unthreaded version instead.

Please be patient as the game loads! You may have to click to give it focus.

Far Side of the Mirror is our entry for round 48 of Ludum Dare. The theme was "Deeper and deeper".

Content Warnings >>

Ludum Dare submission page

Original compo version submitted to Ludum Dare

Changelog >>

v1.07 (Post-Jam Version)
- Fixed a minor collision issue in the bathroom
- Fixed performance issues on a scene late in the game
- Fixed a minor tiling issue on a scene late in the game
- Fixed background audio not looping in a scene late in the game

v1.06
- Fixed an unfortunate bug where a door was nonfunctional due to misplaced collision
- Tweaked the seamless music looping on one song

v1.05
- Added edges to wall tiles to make it more clear where screen transitions are
- Improved look of maze level tileset
- Added footstep sounds
- Changed "shift to run" instruction to be diagetic
- Tweaked some camera bounds
- Added a version label in the very beginning

v1.04b (Jam Version)
- Fixed performance issues on a scene late in the game
- Fixed a minor tiling issue on a scene late in the game
- Fixed background audio not looping in a scene late in the game

v1.04
- Fixed a bug that caused some sprites to disappear if the final scene is left running

v1.03
- Fixed interaction detection not being sized correctly to character colliders

v1.02
- Fixed wave sounds not looping properly
- Tweaked timing of second beach scene's dialogue

v1.01
- Added experimental fix for high audio latency on Firefox
- Added initial "Press Space to Continue" prompt
- Added a break in the second beach scene's dialogue
- Tweaked maze level slightly

v1.00
- First release!

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