Goodnight Meowmie was made in 72 hours for round 41 of Ludum Dare. The theme was "Combine 2 Incompatible Genres", so we made a narrative game combining elements from both the virtual pet and horror genres.
Awards (out of 2018 jam entries):
Special thanks to Gudrun Palomino (@gudrunpalominot) for Spanish translation.
Special thanks to Yesica Terceros (@yesica_terceros) for Latin American Spanish translation.
Special thanks to Die Jones for Chinese translation.
Special thanks to Locasaurus (@locasaurusfr) for French translation.
Special thanks to RottenDeer (@rottendeer) for Korean translation.
Special thanks to LOQuacity for Italian Localization and LQA.
Special thanks to HasanH for Turkish translation.
Special thanks to KoheiDoi (@side_realms) for Japanese translation.
v2.12 (Post-jam) - Added Japanese translation, courtesy of KoheiDoi (@side_realms) v2.11 - Added Turkish translation, courtesy of HasanH v2.10 - Added Italian translation, courtesy of LOQuacity v2.09 - Added Latin American Spanish translation, courtesy of Yesica Terceros (@yesica_terceros) v2.08 - Added French translation, courtesy of Locasaurus (@locasaurusfr) - Added Korean translation, courtesy of Rottendeer (@rottendeer) - Added German translation v2.07 - Added Chinese translation, courtesy of Die Jones! v2.06 - Added Spanish translation, courtesy of Gudrun Palomino! (@gudrunpalominot) v2.05 - Fix some buggy behavior with the window if you go to it too early - Slightly decrease movement speed in that scene - Allow re-entering through doors without going away from the door (people were getting confused) - But add a 1-second timer where you can't immediately re-enter a door to avoid accidents v2.04 - Update to Unity 2019 and WebAssembly, update sitelock code v2.03 - Fixed a rare bug that could cause player to face the wrong direction in the ending v2.02 - Rework audio panning to be less aggressive - No longer need to check the door again after respawning during the day 2 event - Tweak threshold for re-entering bed to be less awkward - Fix overlapping issue with Meowmie and girl sprites - Add a shadow to Meowmie - Fix a minor graphical issue affecting some lighting and certain sprites - Fix unintended noise filtering in first outdoor scene - Fix muted footsteps at the final scene - Allow exiting door immediately after dropping Meowmie v2.01 - New monster graphic (replaces old one which didn't really tie into the narrative) - Add blood images - Tweak positioning of Meowmie when being put down from being held - Slight dialogue tweak for photo frame - Make girl face right instead of down at beginning of ending sequence v2.00 - Redo ending sequence entirely - Add new outdoor area - Add small shadow under girl in bright scenes so her legs don't blend in with the background as much - Add a new event before the last day - Add some additional interactable items in the bedroom - Fix an issue preventing portraits from showing up in the credits - Adjust layering of tilesets so girl and Meowmie don't show above the walls - Clear Meowmie heart particles when hiding dialogue box - Cleanup UI initialization so there isn't as much lag when opening the very first UI menu - Change Cocoa Moss intro background color to gray - Slightly adjust Meowmie layering compared to girl to avoid weird sorting order - Adjust Meowmie's interaction box sizing to make it easier to interact when not perfectly lined up - Minor timing adjustments - Minor dialog adjustments - Update credits sequence and photo v1.05b - Fixed a bug introduced in v1.04 that prevented Meowmie from being highlighted properly v1.05 - Update eating sounds to be more crispy - Tweak credits timing, and add new photo at the end of the credits - New credits song v1.04 - Change "pet" to "hold" - Add new actual "play" action + animation for girl and Meowmie - Add new feeding animations, dialogue, and sound effects - Add some particle effects for Meowmie's reactions - Add new photo on the bedroom wall - Reworked the final part of the event on day 5 - New "Goodnight, Meowmie" dialogue for girl - Slightly tweak ending sequence dialogue - Meowmie now sits up instead of freezing in place when opening the menu - Meowmie now actually goes to sleep at night - Fix a dialogue progression bug in day 2 if you respawn after getting food - Update collision for the litterbox so Meowmie can't hide in the corner - Adjust Meowmie's starting position for each day - Make girl face downward properly at the start of the ending sequence - Fix a layering/missing collision issue with the medicine pot in the ending - Initialize audio early, to prevent WebGL audio glitch issue at the menu screen - Slightly tweak music, especially the stretched versions - Fix a tiny visual glitch in one of the menus - Minor tweaks on timing and fades v1.03 - Add some additional dialogue for the door in the first room if you keep trying to exit - Tweak doorway transitions to place you further up, so you can't immediately re-enter the door by holding up - Adjust chase sequence speeds - Very minor lighting adjustment in one of the later rooms (and add collision to an item in that room) - Add sfx for feeding Meowmie - Add a very short fade-in for the menu music, to prevent audio clicking (Unity WebGL audio bug) v1.02 - Slightly tweak position of a certain event on day 2 - Girl no longer starts with lamp on in bed on day 5 v1.01b (Jam) - Remove WebGL 1.0 API support entirely -- the game now won't load unless you have a compatible browser (currently, Chrome or Firefox) v1.01 - Fixed an ambient lighting issue that caused the unlit areas of the game to be visible (when they shouldn't have been) - Fixed (?) a rare animation glitch with Meowmie v1.00 - First release