Hide and Seek

Hide and Seek v2.04
by DDRKirby(ISQ) and Kat Jia
Released under the Cocoa Moss label

Please be patient as the game loads! You may have to click to give it focus.

This is our entry for round 47 of Ludum Dare. The theme was "Stuck in a loop". We ended up making a horror game with a focus on audio and storytelling.

Content Warnings >>

Awards (out of 2406 jam entries):

Ludum Dare submission page

Original compo version submitted to Ludum Dare

Changelog >>

v2.04 (Post-Jam Version)
- Fixed Sam/Mel names being switched in one dialogue text box (fridge)

- Fixed dialogue colors/sounds being mismatched in the intro
- Tweaked/fixed character dialogue colors

- Fixed a bug that caused incorrect lighting on the last loop

- Fixed a camera bug that caused the camera to become permanently offset
- Fixed some panning transitions as a result
- Fixed a minor typo in one of the dialogues

- Updated character graphics
- Changed characters names from Eliz and Sam to Sam and Mel
- Added and tweaked a substantial amount of dialogue, especially when Sam and Mel are together
- Tweaked how the scene transitions work
- Modified collision sizing slightly
- Added additional tutorial prompts
- Increase audio buffer size to prevent crackling issues on lower-end machines
- Reworked audio handling for dialogue boxes to account for increased audio buffer
- Fixed a minor sprite layering issue near the end of the game

- Tweaked sfx volumes slightly

- Tweaked visual cues for piano puzzle to be more subtle
- Respawning while closing your eyes now forces eyes open
- As a corollary, holding shift no longer buffers eye closing

- Reworked the piano interface so the dialog box does not close after every note
- Added visual cues for the piano puzzle for better accessibility

v1.06 (Jam Version)
- Attempt (again) to address framerate-dependent bug that caused interactions to retrigger

- Pressing and holding space now quickens dialogue speed where applicable
- Bedroom door actually opens now
- Massively reduced build size using ogg compression for all audio
- Trimmed out many unused graphical assets
- Fixed many minor collision annoyances
- Fixed several z-ordering issues by reworking how z-ordering works
- Fixed some miscellaneous graphical and audio hitches
- Fixed bedroom being a bit darker than intended the second time around
- Fixed many sounds being slightly softer until first respawn
- Tweaked dialog box timing to be a bit more consistent

- Addressed a framerate-dependent bug that caused interactions to retrigger upon closing a dialog

- Added a small version indicator to the starting screen
- Minor tweak to the intro sequence (switched two sprites)
- Deleted unused assets to make the build size a bit smaller

- Fixed a rare crash that soft-locked the game when an unhide is interrupted
- Tweaked the piano event slightly

- Added one additional tutorial prompt

- First release!

<< Back to "Games"