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This is our entry for round 47 of Ludum Dare. The theme was "Stuck in a loop".
v1.09 (Post-Jam Version) - Tweaked sfx volumes slightly v1.08 - Tweaked visual cues for piano puzzle to be more subtle - Respawning while closing your eyes now forces eyes open - As a corollary, holding shift no longer buffers eye closing v1.07 - Reworked the piano interface so the dialog box does not close after every note - Added visual cues for the piano puzzle for better accessibility v1.06 (Jam Version) - Attempt (again) to address framerate-dependent bug that caused interactions to retrigger v1.05 - Pressing and holding space now quickens dialogue speed where applicable - Bedroom door actually opens now - Massively reduced build size using ogg compression for all audio - Trimmed out many unused graphical assets - Fixed many minor collision annoyances - Fixed several z-ordering issues by reworking how z-ordering works - Fixed some miscellaneous graphical and audio hitches - Fixed bedroom being a bit darker than intended the second time around - Fixed many sounds being slightly softer until first respawn - Tweaked dialog box timing to be a bit more consistent v1.04 - Addressed a framerate-dependent bug that caused interactions to retrigger upon closing a dialog v1.03 - Added a small version indicator to the starting screen - Minor tweak to the intro sequence (switched two sprites) - Deleted unused assets to make the build size a bit smaller v1.02 - Fixed a rare crash that soft-locked the game when an unhide is interrupted - Tweaked the piano event slightly v1.01 - Added one additional tutorial prompt v1.00 - First release!