Hide and Seek

Hide and Seek v1.09
by DDRKirby(ISQ) and Kat Jia
Released under the Cocoa Moss label

Please be patient as the game loads! You may have to click to give it focus.

This is our entry for round 47 of Ludum Dare. The theme was "Stuck in a loop".

Content Warnings >>

Ludum Dare submission page

Original compo version submitted to Ludum Dare

Changelog >>

v1.09 (Post-Jam Version)
- Tweaked sfx volumes slightly

- Tweaked visual cues for piano puzzle to be more subtle
- Respawning while closing your eyes now forces eyes open
- As a corollary, holding shift no longer buffers eye closing

- Reworked the piano interface so the dialog box does not close after every note
- Added visual cues for the piano puzzle for better accessibility

v1.06 (Jam Version)
- Attempt (again) to address framerate-dependent bug that caused interactions to retrigger

- Pressing and holding space now quickens dialogue speed where applicable
- Bedroom door actually opens now
- Massively reduced build size using ogg compression for all audio
- Trimmed out many unused graphical assets
- Fixed many minor collision annoyances
- Fixed several z-ordering issues by reworking how z-ordering works
- Fixed some miscellaneous graphical and audio hitches
- Fixed bedroom being a bit darker than intended the second time around
- Fixed many sounds being slightly softer until first respawn
- Tweaked dialog box timing to be a bit more consistent

- Addressed a framerate-dependent bug that caused interactions to retrigger upon closing a dialog

- Added a small version indicator to the starting screen
- Minor tweak to the intro sequence (switched two sprites)
- Deleted unused assets to make the build size a bit smaller

- Fixed a rare crash that soft-locked the game when an unhide is interrupted
- Tweaked the piano event slightly

- Added one additional tutorial prompt

- First release!

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