Please be patient as the game loads! You may have to click to give it focus.
Controls: Click on screen to launch a jiggly. Hold to change trajectory.
Jigglies is a short tech demo project that I made using Unity3D while interviewing for a physics-related game programming job. It attempts to simulate soft-body-like "jello" physics by procedurally generating sphere colliders and spring joints for meshes and then using them for deformation. Performance is a little worse on the WebGL version but you get the general idea!