Samurai Shaver was made in 72 hours for round 40 of Ludum Dare. The theme was "The more you have, the worse it is", so we made a rhythm game about a lone samurai's quest to cleanse the land of body hair.Awards (out of 1852 jam entries):
v1.12 - Fixed some additional aspect ratio issues with the mobile version v1.11 - Fixed some aspect ratio issues with the mobile version - Default latency adjustment to 50ms (pretty arbitrary, but a better guess than 0ms) - Turn predictive audio on by default (dynamic audio is nice, but the timing difference can really throw you off) - Recommend predictive audio a bit more strongly now v1.10 - By popular demand, added a detailed audio latency calibration screen with support for automatic and manual calibration as well as in-game testing - Added a toggle for predictive audio - enabling it will play slash sounds exactly in time with the music instead of responding to your input (recommended for devices with high latency) - Fixed buttons in the main menu being clickable during screen transitions v1.09 - Fixed a issue in the web build that caused songs to not resume properly after pausing v1.08 - Shortened description for Shamisen Shootout in web build so it's not cut off - Fixed a small typo in the jukebox description for level 4 v1.07 - Added level 6: "Yakuza Bathhouse" - Added level 7: "Shamisen Shootout" - Added level 8: "Katsujinken" - Dramatically shortened music load time, especially for the jukebox screen - Added a link to the Cocoa Moss website on the credits page - Use box outline instead of dashes to show selected option throughout the UI - Jukebox shows currently-playing song in gray instead of yellow - Jukebox now automatically plays next song after current song is finished - Tweaked some jukebox descriptions slightly - Preserve previously-selected choice in main menu - First mobile release! v1.06 - Speed up fadeout/fadein at game startup a bit - Allow pressing enter to exit the tutorial v1.05 - NEW LEVEL! Level 5: "As the Cherry Blossom Falls" - Added level number and song title on a dropdown sign at the beginning of each level - Adjusted animation speed of conveyor belt to match tempo of song - Fixed missing nipples for one of the people sprites (oops) v1.04 - Adjusted hair positioning and make indicator line appear sooner, to give more advance warning for the first slice - More accurate audio sync, and smoother scrolling for the indicator line - Added gamepad and mouse support - Fixed a visual glitch when showing the loading screen before the doors fully finished opening v1.03 - Added a victim to the intro of level 4 so it's not as long of a wait before the song starts - Very minor tweaks to all of the music v1.02 - Added roll call numbers to the blank signs that the people are holding (this was planned from the start; just didn't have time to do it before) - Added the menu and results screen music to the jukebox menu - Added song names, and full song descriptions and write-ups to the jukebox screen v1.01 - Added a pause screen - press Escape or P to pause during a stage (you can exit the stage from this screen) - Reduced global volume to avoid WebGL audio compression (eww) - Performance tweaks to avoid small hitches during gameplay, especially on the first note of each session - Fixed sfx failing to play if you slash too quickly - Smarter placement of blood slashes (no more bleeding between people's legs) - Don't allow slashing above a person's head or below their feet (no more bleeding floors) - Fixed a minor looping issue with the blood effect animation v1.00 - First release!