Nyamo's Adventure v1.1.2
by DDRKirby(ISQ) and Kat Jia
Released under the Cocoa Moss label
Please be patient as the game loads! You may have to click to give it focus.
Nyamo's Adventure was made in 72 hours as our submission for round 35 of Ludum Dare. The theme was "Shapeshift", and we ended up making a 2D "Metroidvania"-style platformer about a black blob who gains various shapeshifting abilities.Awards (out of 1594 jam entries):
Original compo version submitted to Ludum Dare
v1.1.2 (Post-Jam) - Fixed a bug where the collectible count was saved properly but not the actual collectible statuses This happened if you started a new game, then quit before picking up any collectibles This unfortunately causes your save file to be missing items, so you should restart in that case v1.1.1 - Fixed a bug that would often cause you to become stuck upon respawning - Fixed a bug that enabled you to warp to the beginning of the level by quick-quitting while dying v1.1.0 - Fixed an bug where abilities were not correctly reset upon starting a new game - Fixed a bug in the general collision detection code that allowed getting "stuck" in floors or walls - Added Spacebar as an alternate binding for jumping - Add millisecond display to endgame timer - Add quick quit-to-menu command, use by holding left shift and right shift and pressing 'Q' in game - Add in-game timer, enable by holding left shift and right shift when pressing enter to start game - (Note: If you were already holding left/right shift earlier, you need to repress them after a reset) - Update site lock code, copy protection message, and allow itch.io - Put in a fix for a rare (?) issue that caused the balloon flying animation to get stuck - Update to Unity 5.6.7 v1.0.14 - Made sprite sorting order consistent - Update to Unity 5.6.1 - Save FurballMode in save file v1.0.13 - Properly reset abilities on new game - Update to Unity 5.5 v1.0.12 - Update Unity version - Packed sprites v1.0.11 - Soundtrack URL now opens in a new tab v1.0.10 - Fix text sizing to be pixel perfect v1.0.9 - Attempted to fix audio loop issues - Allow for file:/// and localhost urls v1.0.8 - Correctly save collectable information to PlayerPrefs v1.0.7 - Fix really stupid mistake that made you start with all powerups =( - Add copy protection - Fix collider not being the right size when you start as a puddle - Save game progress across sessions via PlayerPrefs v1.0.6 - Fix puddle respawning (start as puddle form if transitioning while puddle and grounded) v1.0.5 - Fix world 2 maps (no more invisible boundaries - Highlight furball option in menu initially if just unlocked - Add soundtrack link, disable running in background-highlight - Misc bugfixes v1.0.4 - Add cursor sound - Add new menu, with new music - Add game timer - Update ending - Updated collectible pickup sound, added screen flash - Finished updating graphic assets for worlds - Highlight current ability in UI - Add faders to ability popups - Add ability popup backgrounds - Add furball mode when you 100% finish the game - Freeze Nyamo animation when collecting an ability v1.0.3 (Jam) - Add a hack to fix a collision issue v1.0.2 - Fixed up a screen in world 1 v1.0.1 - First submission